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The Ontological Geek: 2010-2017



Taylor Ramage explores the religious subtext of the musical Hamilton.

Theology and Revolution in Hamilton

28 Sep, 2017  in Features by Taylor Ramage

The best part of Hearthstone is the little orange outline that shows around a card when your opponent is looking at it.

The Hearthstone Hover

16 Aug, 2017  in Columns by Bill Coberly

Like the 1964 film Scorpio Rising, last year's Mafia III uses its soundtrack of licensed music to paint a sharp historical picture.

Mafia III and the Soundtrack of History

28 Jul, 2017  in Features / Guest Articles by Harry Mackin


The battle between Link and Dark Link in Ocarina of Time invites us to look at games through a psychoanalytic lens.

Link Un-Linked: On the Water Temple and the Shadows of Psychoanalysis

21 Jun, 2017  in Features / Guest Articles by Joey DiZoglio

By misrepresenting colonialism and the achievements of women in history, Civilization VI makes some questionable choices in how to create a historical backdrop for its strategy game core.

Civilization, colonialism, and the misunderstanding of history

31 May, 2017  in Features / Guest Articles by Pascal Wagner

Devil Daggers is FPS distilled to its essence. But what does that mean, and what is it like to play it?

What It’s Like To Play Devil Daggers

28 Apr, 2017  in Columns / Features by Bill Coberly


Symbolism of light and dark is a powerful tool in videogames, so it's time to leave the trope of 'light is right' behind.

Symbolism In Videogames: Finding The Balance Between Dark And Light

28 Mar, 2017  in Features by Ashe Samuels

Greg, Adam, and Oscar look back at the music and musical legacy of Planescape: Torment.

The OntoCast — Planescape: Torment

5 Mar, 2017  in Podcasts by The Ontological Geek

Anime show openings diverge from Western style openings by playing more with audience expectations, and allowing themselves to be more abstract.

First Impressions: Opening Sequences and Audience Expectations

2 Mar, 2017  in Features by Taylor Ramage


While a soothing pursuit, the act of collecting games – and collecting things *in* games – offers little in the way of true growth.

Game Cultures of Collecting

26 Feb, 2017  in Features / Guest Articles by Yussef Cole

How to do justice to the realities of World War I in a game? Adam Chapman and Chris Kempshall discuss in this extensive dialogue.

Battlefield 1: Can The Great War Be A Great Game?

16 Feb, 2017  in Features / Guest Articles by The Ontological Geek

How do users and developers navigate the representation of historical nation-building, and how do modern-day national identities play into this? Istvan Sudar explores by looking at forum discussions about Eastern European countries in Europa Universalis II.

When There Are Different Histories But Only One Game

5 Feb, 2017  in Features / Guest Articles by Istvan Sudar


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