• Walking the Planes 3: Pluralities

    Planescape: Torment opened a door for me: the door to Sigil, the grimy, sharp, beating heart of the Planescape setting. It is also a door to new possibilities: the realisation that a fantasy setting could be so much more than what has become ‘the standard’ over the last few decades. When you set foot in the game, everything is different.

    bytopia
  • Tricks of the Trade: Commander 2014: Green

    Green! Who doesn’t love green? Hitting the ground running with ramp spells and popping out fat, trampling creatures to ruin your friends’ day! Big mana, big beasties, that’s the green way, and it’s immensely satisfying.

    1
  • Tricks of the Trade: Commander 2014: White

    Welcome back, children. Today we’re talking Forged In Stone, the monowhite deck from the recent Commander 2014 release, and a surprisingly powerful deck for what’s usually ranked the second least powerful colour in the format.

    Image.ashx
  • The Family History: Part Two

    What follows is a brief overview of all the companions. There are two aspects to each of their stories. The first is what they do. The second is how Hawke reacts to what they do. Fittingly, Hawke plays a large part in each of their lives, but the most poignant moments aren’t really moments at all, they’re the attitudes Hawke takes with each character during the years they collaborate. Hawke’s reaction to a character’s behavior can make their story easier to bear, or all the more tragic. It’s a different kind of agency, more peripheral, but just as impactful.

    Amell_Family_heraldry_DA2
bytopia

Walking the Planes 3: Pluralities

Planescape: Torment opened a door for me: the door to Sigil, the grimy, sharp, beating heart of the Planescape setting. It is also a door to new possibilities: the realisation that a fantasy setting could be so much more than what has become ‘the standard’ over the last few decades. When you set foot in the game, everything is different.

Amell_Family_heraldry_DA2

The Family History: Part Two

What follows is a brief overview of all the companions. There are two aspects to each of their stories. The first is what they do. The second is how Hawke reacts to what they do. Fittingly, Hawke plays a large part in each of their lives, but the most poignant moments aren’t really moments at all, they’re the attitudes Hawke takes with each character during the years they collaborate. Hawke’s reaction to a character’s behavior can make their story easier to bear, or all the more tragic. It’s a different kind of agency, more peripheral, but just as impactful.

Amell_Family_heraldry_DA2

The Family History: Part One

Bioware games chronicle how one person unites disparate personalities and turns them into an unstoppable force. Dragon Age II is the epitome of that idea, a family saga ruled by people and not events. It’s been the RPG model for NPCs to show the player the way, guiding them from one quest to another. That tendency finds its best realization to date, and it’s all because of the characters and what they have at stake.

teferi

Tricks of the Trade: Commander 2014 – Blue

Commander 2014 is one hell of a set. With all of these wonderful new toys to play with, it seemed only natural to write up a set review for my adoring audience, which – by complete coincidence, naturally – required us to play the living daylights out of all the decks. The things I do for you people.