• Why Dungeons and Dragons?

    Following on from my previous post for the Ontological Geek the first question that needs to be answered is ‘why Dungeons & Dragons?’ I made a point in that article of arguing against exceptionalism, which should be taken to be a stance against both intra and extra-classification exceptionalism. That is …

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  • Tricks of the Trade: Can’t Touch This

    I have an itch, dear reader. An itch I just can’t scratch. A little something that has wormed its way into my brain and refuses to leave. On rare occasions when the stars align, rivers run backwards and sundry other mystic omens come to pass, a Magic card will amble …

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  • On GamerGate

    First, reader, a note. This piece is not a retrospective, nor is it an info-dump. It’s a message. If you are somehow unaware of the war that has been waged against prominent women in gaming in the past weeks, Google it. We at the Ontological Geek have always focused more …

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  • Extra Life: Play Games, Heal Kids

    If you’re like me, you may be looking for a way to give back to people, especially kids, in your community. But, if you’re also like me, running 5ks or marathons is not exactly your ideal way of participating in non-profit work.  Well, geeks everywhere are discovering there is no better way …

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  • Chainsaw Catharsis

    I don’t think of myself as a particularly violent person. So why is it, then, that killing an enemy with a chainsaw in Gears of War is one of my favorite things in videogames?

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  • The Serotonin Machine: On Grinding

    For several years now it’s been semi-standard practice for games to record the amount of time played. When I look at the number of hours I’ve spent playing a game I try to keep in mind a short article by Kat Chastain about the way games consume time. To summarize …

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On GamerGate

First, reader, a note. This piece is not a retrospective, nor is it an info-dump. It’s a message. If you are somehow unaware of the war that has been waged against prominent women in gaming in the past weeks, Google it. We at the Ontological Geek have always focused more …

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The Literary Embers of Little Inferno

By coincidence of a liberal arts education I discovered “The Cave” (1920-2) by Russian author Yevgeny Zamyatin, best known for his dystopian novel We, in a class on Russian science fiction two years before striking sparks in Kyle Gabler’s game Little Inferno (2012). After toasting before digital flames my thoughts …