• Extra Life: Play Games, Heal Kids

    If you’re like me, you may be looking for a way to give back to people, especially kids, in your community. But, if you’re also like me, running 5ks or marathons is not exactly your ideal way of participating in non-profit work.  Well, geeks everywhere are discovering there is no better way …

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  • Chainsaw Catharsis

    I don’t think of myself as a particularly violent person. So why is it, then, that killing an enemy with a chainsaw in Gears of War is one of my favorite things in videogames?

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  • The Serotonin Machine: On Grinding

    For several years now it’s been semi-standard practice for games to record the amount of time played. When I look at the number of hours I’ve spent playing a game I try to keep in mind a short article by Kat Chastain about the way games consume time. To summarize …

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  • Tricks of the Trade: Leadership Material

    With the recent release of Magic’s 2015 core set, I thought I’d jump on the Internet’s bandwagon good and hard to review the latest crop of potential Commanders. For the uninitiated, Commander (or EDH, for the purist) is a 100-card constructed format which pulls from virtually the entire backlog of …

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  • Walking the Planes 1: Introduction

    Walking the Planes is a series of articles in which I explore the philosophy of the planes of existence in Dungeons & Dragons from a personal (retro-)perspective. Most of it will focus on the Planescape campaign setting, which was published between 1994 and 1998 and which is to date still the …

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The Literary Embers of Little Inferno

By coincidence of a liberal arts education I discovered “The Cave” (1920-2) by Russian author Yevgeny Zamyatin, best known for his dystopian novel We, in a class on Russian science fiction two years before striking sparks in Kyle Gabler’s game Little Inferno (2012). After toasting before digital flames my thoughts …