Monthly Archives: September 2010

It was announced some time ago that Dragon Age 2, sequel to the fan­tas­tic (if flawed) Dragon Age: Origins, was going to make a fun­da­men­tal change in its design phi­los­o­phy. DA:O had allowed its play­ers a great deal of free­dom in the char­ac­ter cre­ation process. Following in the foot­steps of ear­li­er BioWare games like Baldur’s Gate and Knights of the Old Republic, Dragon Age allowed the play­er to whol­ly cus­tomize his or her char­ac­ter. While cre­at­ing the Warden (as the play­er char­ac­ter of DA:O is often called), the play­er choos­es a race, class, and ori­gin story (approx­i­mate­ly two for each race), designs the […]

A (Wo)Man Called Hawke

Art has expand­ed and evolved over time. Paint today has vir­tu­al­ly noth­ing in com­mon with paints of yes­ter­day; paint is defined by its func­tion, not its chem­i­cal make­up. Sculpture hap­pens in dif­fer­ent media from iron to ice to SPAM. Art has never been lim­it­ed by requir­ing it to resem­ble that which came before it: indeed, the most cel­e­brat­ed art is that which delib­er­ate­ly escapes the pre­vi­ous trap­pings of the medi­um. More impor­tant­ly, art expand­ed to incor­po­rate new tech­nolo­gies and prac­tices that required the devel­op­ment of new tools and prac­tices to imple­ment. Music was once hand-clapping and singing, and expand­ed to […]

Art Evolves: Interactivity as the New Frontier