Monthly Archives: September 2010

It was announced some time ago that Dragon Age 2, sequel to the fan­tas­tic (if flawed) Dragon Age: Origins, was going to make a fun­da­men­tal change in its design phi­los­o­phy. DA:O had allowed its play­ers a great deal of free­dom in the char­ac­ter cre­ation process. Following in the foot­steps of ear­lier BioWare games like Baldur’s Gate and Knights of the Old Republic, Dragon Age allowed the player to wholly cus­tomize his or her char­ac­ter. While cre­at­ing the Warden (as the player char­ac­ter of DA:O is often called), the player chooses a race, class, and origin story (approx­i­mately two for each race), designs the […]

A (Wo)Man Called Hawke

Art has expanded and evolved over time. Paint today has vir­tu­ally noth­ing in com­mon with paints of yes­ter­day; paint is defined by its func­tion, not its chem­i­cal makeup. Sculpture hap­pens in dif­fer­ent media from iron to ice to SPAM. Art has never been lim­ited by requir­ing it to resem­ble that which came before it: indeed, the most cel­e­brated art is that which delib­er­ately escapes the pre­vi­ous trap­pings of the medium. More impor­tantly, art expanded to incor­po­rate new tech­nolo­gies and prac­tices that required the devel­op­ment of new tools and prac­tices to imple­ment. Music was once hand-clapping and singing, and expanded to […]

Art Evolves: Interactivity as the New Frontier