Monthly Archives: December 2010


The n00b and the 1337, Pt. 1: Difficulty

In my last post, I suggested that some games require skill in order to really access their artistic value. This, naturally, got me to thinking about skill and difficulty in games, and so I had initially intended to write a single article about both of these topics. Instead, the more I worked at them, the more I realized that, as they are really two sides to the same coin, they deserved two separate but related articles. So, today, we are going to talk about difficulty in games: the importance that a game generally not be too easy or too hard, […]