Monthly Archives: December 2010


In my last post, I sug­gested that some games require skill in order to really access their artis­tic value. This, nat­u­rally, got me to think­ing about skill and dif­fi­culty in games, and so I had ini­tially intended to write a sin­gle arti­cle about both of these top­ics. Instead, the more I worked at them, the more I real­ized that, as they are really two sides to the same coin, they deserved two sep­a­rate but related arti­cles. So, today, we are going to talk about dif­fi­culty in games: the impor­tance that a game gen­er­ally not be too easy or too hard, and how this bal­ance is impor­tant […]

The n00b and the 1337, Pt. 1: Difficulty