Monthly Archives: December 2010


In my last post, I sug­gest­ed that some games require skill in order to real­ly access their artis­tic value. This, nat­u­ral­ly, got me to think­ing about skill and dif­fi­cul­ty in games, and so I had ini­tial­ly intend­ed to write a sin­gle arti­cle about both of these top­ics. Instead, the more I worked at them, the more I real­ized that, as they are real­ly two sides to the same coin, they deserved two sep­a­rate but relat­ed arti­cles. So, today, we are going to talk about dif­fi­cul­ty in games: the impor­tance that a game gen­er­al­ly not be too easy or too hard, and how this bal­ance is impor­tant […]

The n00b and the 1337, Pt. 1: Difficulty