Daily Archives: February 24, 2011


The Idea What I want to talk about today is the con­cept of “scope” and dis­cuss two major areas where scope can become a prob­lem in video games. On Scope Like any good philoso­pher, the first thing I need to do is define my terms.  By, “scope,” I mean, gen­er­al­ly, the sorts of things the game is try­ing to do, and what kind of game it is try­ing to be.  Is it try­ing to be a gigan­tic epic telling a mas­sive story of love and loss and war?  Is it try­ing to be a small, character-driven piece show­ing you what it is like to be a par­tic­u­lar kind […]

To Thine Own Self Be True