Monthly Archives: April 2011


Introduction I have spent a fair amount of time of late think­ing about the com­plex­i­ties of the rela­tion­ship between a seri­ous game play­er and a seri­ous game devel­op­er, and have iden­ti­fied three trends which I wish to dis­cuss. The cat­a­lyst for this dis­cus­sion was my rel­a­tive­ly recent playthrough of Dragon Age II, a game which left me feel­ing rather jerked around. So, for the next three weeks, I wish to dis­cuss three speci­fic trends in the gam­ing com­mu­ni­ty: Expectation, Entitlement and Exploitation, and though I will dis­cuss these trends in var­i­ous con­texts, each dis­cus­sion will use Dragon Age II as a cen­tral exam­ple. I have cho­sen to us DAII […]

No, Mr. Hawke, I Expect You To Feature A More Robust Inventory System


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Introduction That video games can be art is a truth I firm­ly believe, and I spend a great deal of my men­tal ener­gy think­ing about all the cool things they have done and can do in the future.  But this empha­sis on games’ bet­ter parts and amaz­ing poten­tial occa­sion­al­ly caus­es me to be com­plete­ly blind­sid­ed by the fact that the medi­um is still very much in its artis­tic ado­les­cence.  Much like a cute puppy that will one day be a true and trust­ed com­pan­ion, games now still have the ten­den­cy to pee on your floor, chew through your shoes and knock peo­ple over despite your best […]

The Meaningful Game