Monthly Archives: April 2011

Introduction I have spent a fair amount of time of late think­ing about the com­plex­i­ties of the rela­tion­ship between a seri­ous game player and a seri­ous game devel­oper, and have iden­ti­fied three trends which I wish to dis­cuss. The cat­a­lyst for this dis­cus­sion was my rel­a­tively recent playthrough of Dragon Age II, a game which left me feel­ing rather jerked around. So, for the next three weeks, I wish to dis­cuss three speci­fic trends in the gam­ing com­mu­nity: Expectation, Entitlement and Exploitation, and though I will dis­cuss these trends in var­i­ous con­texts, each dis­cus­sion will use Dragon Age II as a cen­tral exam­ple. I have cho­sen to us DAII […]

No, Mr. Hawke, I Expect You To Feature A More Robust Inventory System

Introduction That video games can be art is a truth I firmly believe, and I spend a great deal of my men­tal energy think­ing about all the cool things they have done and can do in the future.  But this empha­sis on games’ bet­ter parts and amaz­ing poten­tial occa­sion­ally causes me to be com­pletely blind­sided by the fact that the medium is still very much in its artis­tic ado­les­cence.  Much like a cute puppy that will one day be a true and trusted com­pan­ion, games now still have the ten­dency to pee on your floor, chew through your shoes and knock peo­ple over despite your best […]

The Meaningful Game