Monthly Archives: June 2011

Novelty and Mastery 2

So, a while back I said I was going to write a three-part series on Dragon Age II and things like entitlement, but as I’ve repeatedly tried to draft said articles, I’ve realized that they mostly amount to me whining a bunch.  So, very briefly, here is a summary of the salient points I was going to make: 1. Gamers: if you want games to be art, don’t complain when developers do things you don’t expect them to do.  It’s only not very good art that only caters to what you want and never attempts to expand your horizons.  If, […]