Matt’s essay on the sandbox touches on many of the points I wanted to address when I originally talked about Plot vs. Fun. I don’t want to contradict Matt, as I basically agree with the points he made, but I do want to explore my original distinction of Plot vs. Fun as it relates to sandbox games, meaningful games, and what analyzing games as art means. Phrasing it the way that I do implies that somehow plot is, at best, independent of fun, or, at worst, in direct opposition to it. I’m going to ask more questions than I answer, […]
Hello, all! This marks the second installment of our podcast wherein Bill Coberly, Matt Schanuel, and Jarrod Hammond play through the original Deus Ex and discuss our experiences. The first installment can be found here. The opening cinematic to Deus Ex is embedded below, and other than that, we hope you enjoy the podcast! Your browser does not support the audio element. Podcast Powered By Podbean Have you been playing through Deus Ex recently? Have any thoughts raised by this discussion you would like to share? Comment below or e-mail us at email@example.com. Thanks for listening!
I’ll let my voice do most of the talking, but I’m proud to announce a new feature here on The Ontological Geek, a feature which breaks from our usual approach. Your browser does not support the audio element. Podcast Powered By Podbean You’re more than welcome to play through with us — we aim to play around 5 hours a week, though it’s hardly set in stone. Please give us feedback– would you like to see more of this sort of thing? Do you really dislike listening to us talk? More importantly, we’d love to hear your thoughts about the […]