Monthly Archives: October 2011

Matt’s essay on the sand­box touches on many of the points I wanted to address when I orig­i­nally talked about Plot vs. Fun. I don’t want to con­tra­dict Matt, as I basi­cally agree with the points he made, but I do want to explore my orig­i­nal dis­tinc­tion of Plot vs. Fun as it relates to sand­box games, mean­ing­ful games, and what ana­lyz­ing games as art means. Phrasing it the way that I do implies that some­how plot is, at best, inde­pen­dent of fun, or, at worst, in direct oppo­si­tion to it. I’m going to ask more ques­tions than I answer, but I’d rather start a con­ver­sa­tion than pon­tif­i­cate. […]

Plot vs. Fun