Monthly Archives: June 2012


The History (Not The Histories) of Polybius

Let me tell you a story. Videogames had just entered the scene, electronic play was still a novelty, consisting of young families clustered around television screens in absolute awe and rapture. And it was into this milieu that Polybius was born.

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Is It Love At First Sight? 3

There are many different ways to describe the highlights or fallouts of a first date, and these descriptions also work when we talk about the first few hours of the video games we play. Many grab your attention instantly and grow to a love worthy of a heavenly shout, whereas others offend so badly that the disc is sleeved within the first hour.

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BioShock is Not a Game 24

BioShock is not a game. Neither is Half-Life, and neither is Braid. We shouldn’t be calling things games when we aren’t playing them against people. Is this a problem? Not really.

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Know Thyself 2

At a pub, among friends, a wave of nausea has hit me. There is no pain as such, but rarely has the word discomfort been so appropriate. It’s loud here, all of a sudden, and everyone is standing too close. I grow warm, begin to sweat, my stomach and its assorted, associated tubes feel leaden inside me.

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Meaningful Digital Spaces: Sense of Place in a Hollow World 3

The essence of the phenomenon of place, regardless of whether a landscape is virtual or physical, is in the experiencing and sharing of a spatially charged environment. Such developments promote a sense of place, and the truth that we are inextricably linked by a series of complex attachments to the features of the physical world.

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The Ghost and the Shell: Human/Cyborg Relations In Games 5

In thinking about contemporary gaming, I’ve identified three different kinds of PCs: There are Characters, Conveyers, and Containers. These three types are delineated by the amount of control the player exerts over the in-game avatar, and a specific relationship to the player exists for each. For Characters, we are the Audience, for Conveyers, we are Actuators, and for Containers we are the Animus.

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You Must Gather Your Party 2

I’ve historically viewed gamers’ nostalgia with distrust. I’m not terribly interested in excluding people, and don’t have any illusions about how “oppressed” I am. But the other day, I tried to play Baldur’s Gate again, and afterwards, I realized there might be something more to this particularly powerful form of nostalgia than simply a desire to be separate and unique.

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We’re Back

We’re back, we’ve changed our look, and we’ve brought home some friends. I can’t tell you how excited I am to showcase some truly quality games writing here on the Geek. We have some fantastic writers lined up here, and the pitches and drafts I’ve received are all top-notch.

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