Monthly Archives: June 2012

There are many different ways to describe the highlights or fallouts of a first date, and these descriptions also work when we talk about the first few hours of the video games we play. Many grab your attention instantly and grow to a love worthy of a heavenly shout, whereas others offend so badly that the disc is sleeved within the first hour.

Is It Love At First Sight?

At a pub, among friends, a wave of nausea has hit me. There is no pain as such, but rarely has the word discomfort been so appropriate. It's loud here, all of a sudden, and everyone is standing too close. I grow warm, begin to sweat, my stomach and its assorted, associated tubes feel leaden inside me.

Know Thyself

In thinking about contemporary gaming, I've identified three different kinds of PCs: There are Characters, Conveyers, and Containers. These three types are delineated by the amount of control the player exerts over the in-game avatar, and a specific relationship to the player exists for each. For Characters, we are the Audience, for Conveyers, we are Actuators, and for Containers we are the Animus.

The Ghost and the Shell: Human/Cyborg Relations In Games

I've historically viewed gamers' nostalgia with distrust. I'm not terribly interested in excluding people, and don't have any illusions about how "oppressed" I am. But the other day, I tried to play Baldur's Gate again, and afterwards, I realized there might be something more to this particularly powerful form of nostalgia than simply a desire to be separate and unique.

You Must Gather Your Party

We're back, we've changed our look, and we've brought home some friends. I can't tell you how excited I am to showcase some truly quality games writing here on the Geek. We have some fantastic writers lined up here, and the pitches and drafts I've received are all top-notch.

We’re Back