Monthly Archives: July 2012

Today, video game systems are now able to do all sorts of things we never could have imagined back in the NES days. It’s almost to a point to where using the term “video game console” to describe any of the current gen systems is a bit of a misnomer.

The Hybridization Effect

I live in Arvada, Colorado and my birthday is July 20th. For months I’d been planning to see The Dark Knight Rises at midnight, the first minute of my birthday. My family and friends knew this, or at least those out of town guessed it, and my phone set to buzzing early Friday morning with people mistaking Arvada for Aurora.

Media Violence and the Price of “Good” Art

Jaffe and Robertson both argue that games realize their purpose in exploring only those areas that no other medium can. Both argue that games should focus on interactivity, to the exclusion of other parts of an experience. Why?

What Games Are For

Dark Souls is different, in a hell of a lot of ways, one of which is that its grammar places it firmly in the present tense. In it one can find an acceptance, if not outright encouragement, of the failure state most games seek to rewind and rewrite.

Present Tension

There is no way around the, shall we say, “appealing” character designs of the fighting genre’s female members, and I don’t see the trend going away anytime soon. But at least they're on the front lines. At least they are main characters. If we really examine female fighters, we see a plethora of strong, compelling characters in interesting (and not usually sexualized) circumstances.

Venus in Mars: Gender Equality in Fighting Games

“Realism” has long been cited as an excuse for mechanical or narrative structures which are skewed against women or other marginalized groups. And this is the crux of the problem: it's good to be honest about the way things are. But you need to understand what it is that you're writing about.

On the Realism of Sexism