Monthly Archives: August 2012

Dear Esther resolutely, and I think intentionally, resists any kind of complete analysis, but over the months since I first played and replayed the game, a kind of shape has been forming in my mind, one that grows and builds upon itself each time I go through it.

Damascus and Golgotha

After a prolonged and ammunition-expensive battle the Big Daddy fell. ‘How the hell are your weapons doing so little damage? And how were his doing so much?’ We quickly came to the answer: I was playing on Hard Mode. He’d played on the game’s default Normal Mode.

Go Hard or Go Home