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August 2012

paramour

Sex in Space

There seems to be an issue that goes beyond the simple subject of ridiculous costumes: the fashion in which contemporary games treat the physical act of sex itself.

Roman Coins

Damascus and Golgotha

Dear Esther resolutely, and I think intentionally, resists any kind of complete analysis, but over the months since I first played and replayed the game, a kind of shape has been forming in my mind, one that grows and builds upon itself each time I go through it.

Bigdaddy-bioshock

Go Hard or Go Home

After a prolonged and ammunition-expensive battle the Big Daddy fell. ‘How the hell are your weapons doing so little damage? And how were his doing so much?’ We quickly came to the answer: I was playing on Hard Mode. He’d played on the game’s default Normal Mode.

3639520511-1_2628841

Brains Trust: The Effective Zombie Game

I know that for many the zombie craze has been played out. And yet, like the hellwalkers they depict, zombie games just keep coming. I want to examine why zombies work in games, specifically why they make engaging and compelling enemies when presented in the context of a survival situation.

sephiroth

Villainous

My love of villainous types started when I was a child, awe-struck by David Bowie dressed as the Goblin King in Labyrinth, and carried on into my JRPG-obsessed teenage years.