My problem is a frustrating one; but one common to churchgoers, political activists, and students of all stripes. I would venture a guess that pretty much everyone who’s ever been regarded as an official part of a community has encountered this dilemma at one point or another.
An idea is hatched, one never raised in sobriety but which finds fertile ground in the alcohol-fogged mind. A plan is made: We were going to play a game of Warhammer.
The question I’ve begun asking myself is, if I’m taking time to weed out junk information, how can I weed out junk games? What qualifies as a worthwhile game, something that I’ll be glad I played afterwards?
In Kingdoms of Amalur, my every moment is isolating. I am removed from struggle, from failure, from death and any sort of dependability on anybody else.
In light of Lana Wachowski’s recent announcement, I proposed to re-watch the original Matrix film to see if there were any transgender themes. I found plenty.
Videogames can and do change our behavior, even more so if the experience is engaged by a player with the preconceived, conscious intention of being positively transformed.