
A piece of great videogame art would give its players something that they haven’t demanded, and in fact could never demand at all, because for it to be effective it would have to show them something new.
By continuing to use the site, you agree to the use of cookies. more information
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.