Posts By: Odile Strik

Odile Strik

About Odile Strik

Odile A. O. Strik is editor-in-chief of The Ontological Geek. She is also a linguist from the Netherlands. She occasionally writes in other places, such as her own blog Sub Specie. You can read her innermost secrets on Twitter @oaostrik.

Planescape: Torment opened a door for me: the door to Sigil, the grimy, sharp, beating heart of the Planescape setting. It is also a door to new possibilities: the realisation that a fantasy setting could be so much more than what has become 'the standard' over the last few decades. When you set foot in the game, everything is different.

Walking The Planes 3: Pluralities

Walking the Planes is a series of articles in which I explore the philosophy of the planes of existence in Dungeons & Dragons from a personal (retro-)perspective. Most of it will focus on the Planescape campaign setting, which was published between 1994 and 1998 and which is to date still the most detailed exploration of the planes in the game. I’ve always had a thing for the planes, dif­fer­ent places and worlds beyond and above our own, hid­den behind por­tals. The metaphor­i­cal speech is strong here. A plane is a level sur­face; some­thing that hap­pens on anoth­er plane is sit­u­at­ed on a dif­fer­ent ‘level’ of exis­tence from ours, usu­al­ly […]

Walking The Planes 1: Introduction

The arrival of a long-awaited ship can sig­ni­fy the ful­fill­ment of a great many promis­es: the return of an expe­di­tion, a trade mis­sion, or of loved ones. The incom­ing ves­sel bridges the vast divide of the ocean, if only momen­tar­i­ly. A moment full of poten­tial. That poten­tial is full of uncer­tain­ty. We think we have an idea of how events will play out, but we are not sure of any­thing in life. We have to make do with that limit to our con­trol, how­ev­er much we may dis­like or fear it. On August 11, A Ship Sailed into Port, a recent game by Cameron Kunzelman, is […]

When My Ship Comes In