Posts By: Tom Dawson


Tom Dawson

About Tom Dawson

Tom Dawson is, in no particular order; a two-time Olympic bronze medallist (synchronised swimming), ancestrally Atlantean, a compulsive liar, the Green Lantern of space sector 2814 and the inventor of the cordless drill. His fondest wish is that someday he’ll get paid for writing stuff like this.


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We approach the realest of the shit. Shit so real you may not even be able to handle it. Parental Advisory is in full effect, and don’t come crying to me if you suffer an overdose of sheer awesome and need to be rushed to an Ed Sheeran gig to be bored back down to normal. It’s Magic in purest form, the most ass-kickingest of colour combinations – mono-black!

Tricks of the Trade: Commander 2014: Black







When the meta experience of Spec Ops begins to shift away from supporting this black-on-white reasoning as the cause of the game’s conflict, it presents quite the gut punch; Good Guys and Bad Guys both begin to lose value as simple definitions.

How Many Americans?


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I have an itch, dear read­er. An itch I just can’t scratch. A lit­tle some­thing that has wormed its way into my brain and refus­es to leave. On rare occa­sions when the stars align, rivers run back­wards and sundry other mys­tic omens come to pass, a Magic card will amble into my mind and take up res­i­dence. I am over­come by the need to do some­thing with the card, be it fun or fair or so laugh­ably bro­ken that Lindsay Lohan thinks it needs help. It’s one of the more endur­ing and endear­ing qual­i­ties of Magic that even as a rel­a­tive­ly sea­soned play­er, some­times I can […]

Tricks of the Trade: Can’t Touch This



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With the recent release of Magic’s 2015 core set, I thought I’d jump on the Internet’s band­wag­on good and hard to review the lat­est crop of poten­tial Commanders. For the unini­ti­at­ed, Commander (or EDH, for the purist) is a 100-card con­struct­ed for­mat which pulls from vir­tu­al­ly the entire back­log of Magic’s his­to­ry1 with an empha­sis on more social gam­ing than the usual tour­na­ment for­mats. It’s intend­ed to be played by a group rather than as 1v1 duels, and – offi­cial­ly at least – pri­ori­tis­es hav­ing fun over win­ning. Further infor­ma­tion on the for­mat can be found here. Don’t be fooled, though. A Commander game […]

Tricks of the Trade: Leadership Material







Distressed and frankly bored by my recent video game choices, I picked up a copy of The Legend of Zelda: Twilight Princess, and stepping out into the bright green grass of Hyrule Field felt like coming home.

A Link to My Past