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The Family History: Part One

Bioware games chronicle how one person unites disparate personalities and turns them into an unstoppable force. Dragon Age II is the epitome of that idea, a family saga ruled by people and not events. It’s been the RPG model for NPCs to show the player the way, guiding them from one quest to another. That tendency finds its best realization to date, and it’s all because of the characters and what they have at stake.

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How Many Americans?

When the meta experience of Spec Ops begins to shift away from supporting this black-on-white reasoning as the cause of the game’s conflict, it presents quite the gut punch; Good Guys and Bad Guys both begin to lose value as simple definitions.

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When My Ship Comes In

The arrival of a long-awaited ship can signify the fulfillment of a great many promises: the return of an expedition, a trade mission, or of loved ones. The incoming vessel bridges the vast divide of the ocean, if only momentarily. A moment full of potential. That potential is full of …