Planescape: Torment opened a door for me: the door to Sigil, the grimy, sharp, beating heart of the Planescape setting. It is also a door to new possibilities: the realisation that a fantasy setting could be so much more than what has become ‘the standard’ over the last few decades. When you set foot in the game, everything is different.
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What follows is a brief overview of all the companions. There are two aspects to each of their stories. The first is what they do. The second is how Hawke reacts to what they do. Fittingly, Hawke plays a large part in each of their lives, but the most poignant moments aren’t really moments at all, they’re the attitudes Hawke takes with each character during the years they collaborate. Hawke’s reaction to a character’s behavior can make their story easier to bear, or all the more tragic. It’s a different kind of agency, more peripheral, but just as impactful.
Bioware games chronicle how one person unites disparate personalities and turns them into an unstoppable force. Dragon Age II is the epitome of that idea, a family saga ruled by people and not events. It’s been the RPG model for NPCs to show the player the way, guiding them from one quest to another. That tendency finds its best realization to date, and it’s all because of the characters and what they have at stake.
FFVIII’s investigation of masculine dominance is overall fairly subtle, but at least one element of it is not: characters in FFVIII that fulfill roles of traditional masculinity tend to be incredibly incompetent.
Before properly setting out on our planar adventure, it is worth exploring what significance the concept of the planes has had in the history of Dungeons & Dragons throughout the years. As we’ll see, the planes have been present almost from the very start of the game, and have remained part of it ever since.
When the meta experience of Spec Ops begins to shift away from supporting this black-on-white reasoning as the cause of the game’s conflict, it presents quite the gut punch; Good Guys and Bad Guys both begin to lose value as simple definitions.
I have an itch, dear reader. An itch I just can’t scratch. A little something that has wormed its way into my brain and refuses to leave. On rare occasions when the stars align, rivers run backwards and sundry other mystic omens come to pass, a Magic card will amble …
In March 1914 the bespectacled scholar Bronislaw Malinowski was put down by a greasy tug boat on the sands of Mailu Island in Papua New Guinea. Standing awkwardly for a while on the too-hot earth, he described himself as feeling – for a moment – a sense of deep discomfort …
I don’t think of myself as a particularly violent person. So why is it, then, that killing an enemy with a chainsaw in Gears of War is one of my favorite things in videogames?
With the recent release of Magic’s 2015 core set, I thought I’d jump on the Internet’s bandwagon good and hard to review the latest crop of potential Commanders. For the uninitiated, Commander (or EDH, for the purist) is a 100-card constructed format which pulls from virtually the entire backlog of …