Romance Month was a success! Over the course of April we published eight articles on romance and relationships in games! We received a variety of wonderful guest articles, and it was a pleasure to read and post each of them. Here’s a recap of what we wrote about:
1. Hannah DuVoix wrote the first part of a quick summary of AAA queer romances, focusing on Fable and The Sims, showing how often, queer romances are simply hollow tokenism.
2. Austin Howe examined the relationship between Squall and Rinoa in Final Fantasy VIII, and explains why it’s so important to him.
3. Alex Duncan takes The Witcher to task for its misogynistic romance mechanics and focus on a “commodity model” of sex.
4. Erin McNeil plays a romance game, Everlove: Rose, and shows how it fails by forgetting to be fun. It could have learned a lot from watching The Bachelor, she suggests.
5. Albert Hwang provides an analysis of the romance options in Baldur’s Gate 2 and Mass Effect 3, and argues that BioWare has forsaken depth for breadth.
6. Sara Davis writes about how the Asari in Mass Effect 1 are essentially objectified “sex aliens,” despite their ostensibly respected place in the galactic hierarchy.
7. Hannah DuVoix returns for the second part of her series on queer romances in AAA gaming, this one focused exclusively on BioWare’s output.
8. Finally, Lex Tyler examines the way some AAA games seem to rely on implicit queer relationships — just enough to get fanfic writers going, but not enough to actually depict same-sex relationships on the screen.
Thank you for reading! May will be a regular “variety” month. We are always happy to accept guest articles, and even though the themed month is over, we’re still quite happy to post articles about romance and relationships!
–Bill Coberly
Editor-in-Chief