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1
Diplomacy in strategy games is often reducible to a few core mechanics, trivializing the complexities of real-world diplomacy. But why does no one seem to care?

Nobody Cares About Negotiations

30 Jan, 2017  in Features / Guest Articles by Tobias Winnerling

How do the three personas of Aveline de Grandpré influence the "(hi)story-play-space" of Assassin's Creed: Liberation?

Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation

12 Jan, 2017  in Features / Guest Articles by Felix Zimmermann

2
Journeying through twenty years of games history, Abi Johnson argues that the concept of 'girl games' and its connotations enforce an unwelcome divide in gaming culture.

Between Barbie and Life is Strange: the History of the “Girl Games” Movement

31 Dec, 2016  in Features / Guest Articles by Abigail Johnson


2
Though a seemingly meaningless character, Earthbound wouldn't be the same without Fuzzy Pickles the photographer.

An Overflowing Lack of Purpose

29 Nov, 2016  in Features / Guest Articles by Taylor Hidalgo

3
Faced with a legacy of save files, Bill Coberly wonders what they reveal about his late father's life.

My Name is Ozymandias

13 Nov, 2016  in Features by Bill Coberly

1
Though its approach has made some people uncomfortable, Tanya DePass argues that the key value of Mafia III lies in its willingness to tackle American racism head-on.

Ride or Die: Mafia III Review

6 Nov, 2016  in Features / Opinion / Reviews by Tanya DePass


How does sin fuel the violent systems of Kill La Kill?

A World Cut From One Cloth: Personal Sin and Systemic Sin in Kill la Kill

31 Oct, 2016  in Features by Taylor Ramage

Ashe reflects on what made Dontnod's sci-fi thriller such a clumsy, tan­gled, beau­ti­ful soup of a game.

Remember Me: A Retrospective Review

25 Oct, 2016  in Features / Opinion / Reviews by Ashe Samuels

We're looking for pitches for our next special themed series: History and Games! See within for the particulars.

Call for articles: History and Games

20 Oct, 2016  in Housekeeping by The Ontological Geek


In a gaming landscape dominated by adult male protagonists, The Last Of Us and The Walking Dead offer a rare and nuanced depiction of girls' autonomy in a hostile world.

Ellie and Clementine — Autonomy in the Apocalypse

30 Sep, 2016  in Features / Guest Articles by Jay Castello

Which hidden rules do we have to follow to be able to claim asylum in North's bewildering city?

Review: North

31 Aug, 2016  in Features / Reviews by Sebastian Atay

1
Geek nostalgia is high on the agenda currently, but we ignore the dark side of that imagined past at our own peril.

The Dark Side Of Nostalgia

28 Aug, 2016  in Features / Opinion by Megan Condis


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