Against the backdrop of Transgender Day of Remembrance, I continue a project I started last year and look at The Matrix: Reloaded with an eye for transgender themes.
Currently browsing tag
Call of Juarez: Gunslinger may in fact be doing something much more complex with its narrative than I at first gave it credit for.
“We didn’t want to go, we didn’t want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time…”
How can games tap into this tradition of serving up close encounters with the uncanny? How can they create fear and disgust?
Thoughts on Minecraft, God, clouds, and procedural generation.
Gone Home offered me a fantastic ground for meditation on the relationship to the private and public within the confines of my own family.
I leapt at the chance to review Face Noir. Sadly, Face Noir has precious little in it to care about.
From the first moment Stacker Pentecost had to justify his program’s existence to an impassive international council, I couldn’t help but seePacific Rim in the light of XCOM: Enemy Unknown.
A look at how Borderlands 2 actually manages a respectful and fairly nuanced portrayal of an obese character, and an examination of why that matters.
There’s something almost hypnotic about the way modern, advanced militaries teach individuals to coordinate their activity: moving in tandem, focusing on angles, timing shots and reloads with a beautiful synchronicity.