Minimalism is close to my heart because minimalism has a way of getting at complexity by other ways and means.
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Why do we still have all these people spending their meager earnings on hosting services, trips to conventions, games, and tools for making games? Why don’t they just give up and prioritize civilian employment?
There’s a recurring section of Assassin’s Creed IV that makes me uncomfortable: taking forts.
Without tangible game benefits or a preordained character personality to guide my decision, I am forced to really think about the choices being presented to me
There has long been a concern surrounding the representation of the First World War: that it is beyond the imagination of those who have not experienced it.
In the basement of the Solomon Wayne courthouse, in one of the old cells, hearkening back to when the courthouse was in proper use, a man sits alone, babbling to himself.
Considering the practically unending amount of locales our universe has to offer, it is perhaps surprising that few games really make use of that limitless expanse.
My character has, until now, been an earnest and helpful fellow, but now he has blood on his hands. How did I get in this mess, and why does it trouble me?
FTL is chock full of moral choices, made all the more difficult and complex by the lack of any explicit moral evaluation system.
Against the backdrop of Transgender Day of Remembrance, I continue a project I started last year and look at The Matrix: Reloaded with an eye for transgender themes.