I leapt at the chance to review Face Noir. Sadly, Face Noir has precious little in it to care about.
Currently browsing tag
The Ontological Geek staff give their thoughts about the nature and purpose of boss battles, one of gaming’s oldest tropes.
Distressed and frankly bored by my recent video game choices, I picked up a copy of The Legend of Zelda: Twilight Princess, and stepping out into the bright green grass of Hyrule Field felt like coming home.
During a recent playthrough of Assassin’s Creed III, I realized how full it is of cultural stereotyping, and began to wonder what it might be saying about my nationality.
I wonder, did anyone sit down to consider their own understanding of God before making From Dust and Black & White?
We asked the Ontological Geek staff to pick three games for their required reading lists, a game to take to the end o the world, a game to teach people about games, and whatever they’re currently playing.
A game which wins the popularity lottery will almost immediately be cannibalized for useful parts. After Arkham Asylum, Amazing Spider-Man made no bones about picking up the bat-ball and running with it.
An idea is hatched, one never raised in sobriety but which finds fertile ground in the alcohol-fogged mind. A plan is made: We were going to play a game of Warhammer.
There seems to be an issue that goes beyond the simple subject of ridiculous costumes: the fashion in which contemporary games treat the physical act of sex itself.
We are all, I’m sure, sick to death of money. Great piles of cash lying all about us, wherever we look. The stuff is everywhere, free for the taking, and often thrust toward us at every opportunity.