Two years ago, I posted a rather grandiose statement of purpose on a little blogspot site to an audience of my wife and a few friends. Today, we have our own domain, a regular writing staff of eight people, and people actually come to the website that don’t personally know me!
This last year has been interesting for a variety of reasons. We started out in something of a slump, as I started a full-time job and Matt was entering into the second and more stressful year of his Master’s degree, but started to hit our stride again in about January, with several particularly good articles. In June, we relaunched the site, moving from Blogspot to a real domain, and our writing staff grew from two to eight, with several guest contributors still making the rounds.
It’s been a good year, overall. I’ve learned a lot about games and games-criticism, and perhaps even more about running a real website with regular contributors. I’m still just as excited about what we do here as I was when we started, and I hope you’ll continue to read what we write and comment below!
Thanks to all of our writers and readers, and here’s to another year!
I like all of the articles we’ve put up on the site, but here, in chronological order, are some of the best pieces from the last year:
- Matt talking about whether games can demand to be played a certain way.
- Me talking (a little circuitously) about why the Scarecrow scenes in Arkham Asylum don’t mean what they look like they mean.
- Jarrod suggesting that Skyrim has a lot in common with gonzo pornography.
- My review of Catherine and analysis of why it was popular when it shouldn’t have been.
- Matt’s excellent and thorough analysis of Deus Ex: Human Revolution through the lens of the Adam and Eve story and the Icarus myth.
- Tommy Rousse with a series of thoughts about the RTS genre and its relation to power fantasies.
- Jim hypothesizing that Skyrim is effectively a nation in its own right.
- Matt’s thorough analysis of digital space and Journey.
- Ben suggesting that it might make more sense to call things like BioShock some name other than “game.”
- Jessica comparing getting to know a new RPG to going on a first date.
- Myself talking about how we often use the excuse of “realism” to cloak pervasive sexism.
- Hannah suggesting that maybe fighting games actually have some things to teach us about not being sexist in our portrayal of female characters.
- Jim’s analysis of Dark Souls through the lense of grammatical tense.
- Joel talking about how the Dark Knight Rises shootings (which happened very close to him) caused him to think about media portrayal of violence.
- Aaron talking about the vital importance of single-player games.
- Matt’s analysis of the narratives encoded in RPG mechanics.
That ought to keep you out of trouble for a while.
–Bill Coberly, Editor-In-Chief