Daily Archives: October 17, 2014


Following on from my previous post for the Ontological Geek the first question that needs to be answered is ‘why Dungeons & Dragons?’ I made a point in that article of arguing against exceptionalism, which should be taken to be a stance against both intra and extra-classification exceptionalism. That is to say holding single entities as the unassailable pinnacle of their kind is as bad as holding a class of objects apart from other classes. To argue that video games are not separable from other games by virtue of their uniqueness but then to argue that within the genre of […]

Why Dungeons & Dragons?