Like the 1964 film Scorpio Rising, last year's Mafia III uses its soundtrack of licensed music to paint a sharp historical picture. Mafia III and the Soundtrack of History28 Jul, 2017 in Features / Guest Articles by Harry Mackin
The battle between Link and Dark Link in Ocarina of Time invites us to look at games through a psychoanalytic lens. Link Un-Linked: On the Water Temple and the Shadows of Psychoanalysis21 Jun, 2017 in Features / Guest Articles by Joey DiZoglio
By misrepresenting colonialism and the achievements of women in history, Civilization VI makes some questionable choices in how to create a historical backdrop for its strategy game core. Civilization, colonialism, and the misunderstanding of history31 May, 2017 in Features / Guest Articles by Pascal Wagner
While a soothing pursuit, the act of collecting games – and collecting things *in* games – offers little in the way of true growth. Game Cultures of Collecting26 Feb, 2017 in Features / Guest Articles by Yussef Cole
How to do justice to the realities of World War I in a game? Adam Chapman and Chris Kempshall discuss in this extensive dialogue. Battlefield 1: Can The Great War Be A Great Game?16 Feb, 2017 in Features / Guest Articles by The Ontological Geek
How do users and developers navigate the representation of historical nation-building, and how do modern-day national identities play into this? Istvan Sudar explores by looking at forum discussions about Eastern European countries in Europa Universalis II. When There Are Different Histories But Only One Game5 Feb, 2017 in Features / Guest Articles by Istvan Sudar
1 Diplomacy in strategy games is often reducible to a few core mechanics, trivializing the complexities of real-world diplomacy. But why does no one seem to care? Nobody Cares About Negotiations30 Jan, 2017 in Features / Guest Articles by Tobias Winnerling
How do the three personas of Aveline de Grandpré influence the "(hi)story-play-space" of Assassin's Creed: Liberation? Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation12 Jan, 2017 in Features / Guest Articles by Felix Zimmermann
2 Journeying through twenty years of games history, Abi Johnson argues that the concept of 'girl games' and its connotations enforce an unwelcome divide in gaming culture. Between Barbie and Life is Strange: the History of the “Girl Games” Movement31 Dec, 2016 in Features / Guest Articles by Abigail Johnson
2 Though a seemingly meaningless character, Earthbound wouldn't be the same without Fuzzy Pickles the photographer. An Overflowing Lack of Purpose29 Nov, 2016 in Features / Guest Articles by Taylor Hidalgo
In a gaming landscape dominated by adult male protagonists, The Last Of Us and The Walking Dead offer a rare and nuanced depiction of girls' autonomy in a hostile world. Ellie and Clementine — Autonomy in the Apocalypse30 Sep, 2016 in Features / Guest Articles by Jay Castello
Drawing upon the history of biology, science, and religion, Adam Kranz explores what lies behind Bloodborne’s weird horror. The Weird Science of Bloodborne31 May, 2016 in Features / Guest Articles by Adam Kranz