1 Though its approach has made some people uncomfortable, Tanya DePass argues that the key value of Mafia III lies in its willingness to tackle American racism head-on. Ride or Die: Mafia III Review6 Nov, 2016 in Features / Opinion / Reviews by Tanya DePass
Ashe reflects on what made Dontnod's sci-fi thriller such a clumsy, tangled, beautiful soup of a game. Remember Me: A Retrospective Review25 Oct, 2016 in Features / Opinion / Reviews by Ashe Samuels
1 Geek nostalgia is high on the agenda currently, but we ignore the dark side of that imagined past at our own peril. The Dark Side Of Nostalgia28 Aug, 2016 in Features / Opinion by Megan Condis
Taylor Ramage reflects on how a fictional board game represents a subtle shift in the depiction of geeks and nerds in popular media. The Cones of Dunshire and Normalizing Geek21 Feb, 2016 in Opinion by Taylor Ramage
1 If games take Bill Coberly's toys away from him, he gets quite irate. So don't do that, games. Don't Charm his characters. That's just horseshit. Charmed, I’m Sure12 Feb, 2016 in Features / Opinion by Bill Coberly
8 The idea that we need 'geniuses' to legitimize the medium of videogames is a disservice to everyone involved in the industry. Jon Blow and the Need for Genius29 Jan, 2016 in Features / Opinion by Bill Coberly
By displacing racism to fantasy races and demographic divides in games, writers raise an awkward question: how did real-world racism suddenly get solved? The displacement of racism in speculative game fictions25 Jan, 2016 in Features / Opinion by Odile Strik
2 Bill, Matt and Oscar have a little back-and-forth on how Blizzard's new competitive game is simultaneously enthralling and disappointing. What we love — and hate — about Heroes of the Storm6 Sep, 2015 in Features / Opinion by The Ontological Geek
1 Bloodborne remains a game that you choose to play, that you can leave behind at any time. Arguing that it is abusive turns pain into a badge for posturing with. (CW: abuse, DV) Bloodborne Is Not An Abuser29 May, 2015 in Guest Articles / Opinion by Amsel von Spreckelsen