Aaron Gotzon and Oscar Strik are pleased to bring you this first episode of The Ontological Geek’s new podcast. While running this podcast, our hosts hope to bring you a variety of exciting guests and topics, and there will always be time to discuss and listen to some fantastic game music. We hope you enjoy it, and feel free to comment below with any thoughts or responses!
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Contents:
00:00 — Intro; Chris Christodoulou’s soundtrack for Risk of Rain
17:55 — The ‘one woman wail’ as a musical trope in video games; Lisa Gerrard; The advent of CD audio and orchestral/band soundtracks in video games
30:20 — Free to play games and evolving distribution and ‘packaging’ methods for games; “gamer entitlement”; Flappy Bird
42:50 — Hearthstone; money investment versus time investment in relation to competitive gaming, and in relation to free time
56:45 — What have we been playing? Hearthstone, Broken Age, Awesomenauts
69:20 — Game pricing and company stability; Game criticism, mainstream game journalism, crowdfunding
Notes:
Chris Christodoulou’s Risk of Rain soundtrack can be bought here.
Oscar’s music blog Evening of Light is here.
In the “one woman wail” mashup we used music from Dragon Age: Origins (“The Battle for Ostagar”), Twisted Metal Black (“Snowy Trails”) and Deus Ex: Human Revolution (“Icarus (Main Theme)”).
To hear Lisa Gerrard do her original thing in Dead Can Dance, please check this out.