The OntoCast 2: Mental Health Asylums As Horror Tropes

Van Gogh's A Corridor in the Asylum

Van Gogh’s A Corridor in the Asylum

It’s time for the sec­ond episode of the Ontological Geek Podcast! In addi­tion to talk­ing about a few spe­cif­ic game sound­tracks, this episode delves into hor­ror games and the use of the “insane asy­lum” as a recur­ring, unin­ter­ro­gat­ed trope there­in. Special guests this episode are Amsel von Spreckelsen, long­time OntoGeek friend and games-blogger, and Rowan Noel Stokvis, a dis­abil­i­ty rights advo­cate.  Join us for some seri­ous analy­sis of why insane asy­lums are used so fre­quent­ly in hor­ror games, what they mean, and what this trend says about our soci­ety’s atti­tudes towards the men­tal­ly ill.

If you’d like to lis­ten to a ver­sion of the pod­cast which has com­plete cuts of all the musi­cal tracks which are sim­ply sam­pled below, head on over to http://​www​.mix​cloud​.com/​o​n​t​o​l​o​g​i​c​a​l​g​e​ek/ and lis­ten to that ver­sion there!


00:00 — Introduction
01:36 — Mashup of Thief music by Eric Brosius
05:20 — Horror and hor­ror music in Games (Amnesia: the Dark Descent, et al.)
27:35 — Asylums in games (Outlast, Thief: Deadly Shadows, Batman: Arkham Asylum, et al.)
1:34:26 — Roundtable dis­cus­sion (Brothers: a Tale of Two Sons, Dark Souls, To the Moon)

The pod­cast is still tech­ni­cal­ly “under review” from iTunes before it can be for­mal­ly list­ed on the store, but in the mean­time, you can man­u­al­ly sub­scribe to auto­mat­i­cal­ly down­load new episodes with this RSS feed: http://​www​.onto​log​i​cal​geek​.com/​f​e​e​d​/​p​o​d​c​ast