The OntoGeek podcast crew (Aaron Gotzon and Oscar Strik) are back with a new episode, this time dedicated to the topic of police in games. Our very special guests this time are freelance critic Austin Walker (@austin_walker) and blogger / YouTube creator Shareef Jackson (@ShareefJackson). Along the way we talk about police in gaming and fiction, and the use of music to code (game) spaces. Later on, we discuss a variety of games we’ve recently been playing. Here’s an overview of the topics and any relevant notes and links:
- Introduction, followed by Nobuo Uematsu – “Mako Reactor” (Final Fantasy VII)
- Main topic: Police in games, Battlefield: Hardline, and others.
- Austin’s Battlefield: Hardline review on Paste
- Shareef’s videos on BF:HL: 1, 2
- Ta-Nehisi Coates – “The Case for Reparations” (The Atlantic)
- KRS-One – “Sound Of Da Police”
- Run the Jewels – “Oh My Darling (Don’t Cry)”
- RIOT
- Public Enemy – “Welcome To The Terrordome”
- What have we been playing?
- Assassin’s Creed Chronicles: China
- Mario Kart 8
- Splatoon
- Mortal Kombat X — [See also our previous episode about fatalities in MK]
- Lifeline
- Pillars of Eternity
- Mass Effect 3
- Dragon Age: Inquisition — [See Oscar’s comparison of the ME3 and DA:I multiplayer]
- Hearthstone
- Final links:
As always, you can listen to the version of the podcast with full music tracks on our Mixcloud page, or by streaming the episode right here:
The Ontological Geek Podcast: Episode 4 — Police by The Ontological Geek on Mixcloud
If you prefer the downloadable version or want to listen on the go, use the player and link at the end of this page, or subscribe on our iTunes page.
Thanks for listening, leave some comments for us or our guests, and we hope to see you back next time!