The Gamer Who Doesn’t Play Games 1


A cou­ple a weeks ago, I resolved that my next arti­cle would be about a spe­cif­ic inter­pre­ta­tion of Portal, to which I allud­ed in my last piece. I decid­ed that it wouldn’t be fair, to the read­er­ship or to me, if I delved into such with­out first con­sum­ing Portal 2 in its entire­ty. I haven’t yet done so, not nec­es­sar­i­ly for lack of time to do such (my Facebook friends can attest to the fact that I’ve been spend­ing a lot of time with New VegasDLC). Nor has it been a prob­lem of access: with just a lit­tle bit of plan­ning and fore­thought, I could have had my Portal 2 expe­ri­ence all set up and ready to go on the PS3 a full month ago, and like­ly would have been fin­ished by now.

But, I didn’t. Why? Am I retir­ing from gam­ing? Has it all been too stress­ful? Am I burnt out? Have the long nights and sleepy days final­ly caught up with me?

No, my prob­lem is a frus­trat­ing one; but one com­mon to church­go­ers, polit­i­cal activists, and stu­dents of all stripes. I would ven­ture a guess that pret­ty much every­one who’s ever been regard­ed as an offi­cial part of a com­mu­ni­ty has encoun­tered this dilem­ma at one point or anoth­er. Here I’m speak­ing of a defined iden­ti­ty (in this case, that of a “gamer”), and the resis­tance to such which is nat­u­ral­ly implic­it in the psy­cholo­gies which are cen­tral to con­scious crea­tures such as our­selves.

I’d like to refer again, as I have before, to Becker and Terror Management Theory. In his trea­tise on death-denial, he asserts that one of the strate­gies we humans use to come to terms with the con­scious inevitabil­i­ty of death is to allow our­selves to become absorbed under the ban­ner of a sym­bol. These sym­bols can be large (cul­ture, reli­gion), or small (local church, book club, vol­un­teer group, swinger’s meet­up, what­ev­er). In attach­ing our­selves to these sym­bols, we are com­pelled to believe that the gestalt of the group, the larg­er idea, will (in at least a metaphor­i­cal sense) grant us immor­tal­i­ty by virtue of our asso­ci­a­tion with it and due con­tri­bu­tion to such.

There’s a catch in this, though. In this age of near-universal con­nect­ed­ness, the seams of this method of anx­i­ety cov­er­age have start­ed to show. We can look to other cul­tures, study them, can see how they oper­ate. We now view cul­tures through a sci­en­tif­ic lens and there­by (whether con­scious­ly or sub­con­scious­ly) see the same uni­ver­sal mech­a­nisms at play in our own. The catch of this all this is, not only is infor­ma­tion more and more read­i­ly avail­able to us, no mat­ter the qual­i­ty, as a species we’re get­ting smarter, and more able to accu­mu­late and process such a bar­rage.

The issue is that, as we are able to con­nect to infor­ma­tion, we’re able to see more and more of the Grand Scheme of Things; the bio­chem­i­cal rules by which human ani­mals oper­ate. And it ain’t pret­ty.

According to the pre­em­i­nent the­o­ry of human behav­ior, (TMT) we spend our entire lives try­ing to make sense of the fact that one day, those lives will end inevitably. By asso­ci­at­ing our­selves with our cul­tur­al sym­bols, we can mit­i­gate that fear; by sub­sum­ing our indi­vid­u­al­i­ties into con­struct which are like­ly to last longer than the human lifes­pan, we can extend our inten­tion­al behav­iors and affect future gen­er­a­tions. In short, by invest­ing in a group, we make that group our real­i­ty, and con­nect our iden­ti­ties to it, know­ing that it will be able (at least in a metaphor­i­cal sense) to grant us power beyond death.

Power over mor­tal­i­ty; we all strive for that.

Well, there’s a lot to be gleaned here, and no sur­prise. TMT has no end of per­son­al reflec­tions in store. I could talk about how games make us face the inevitabil­i­ty and hope­less­ness of fini­tude, how they help us escape our “heart-pumping, breath-gasping” bod­ies, as Becker puts it. But the Ontological Geek does a fine job at get­ting at the heart of this new emer­gent medi­um, and why we engage with it so total­ly.

The ques­tion I’m ask­ing is: why am I resis­tant to that?

For the answer, I turn to Rank, who defined artist as one who rejects the assumed cul­tur­al lie, whose untrust­wor­thi­ness is con­firmed by Becker, Rank, Kierkegaard, Luther, and Epicurus before him, ad infini­tum. Some of us just are not able to believe whol­ly in a cul­ture, and so must cre­ate our own. We do this by paint­ing, writ­ing, act­ing, design­ing, and through counter-cultural activ­i­ties like play­ing (and being pas­sion­ate about) videogames).

But, as games enter the main­stream cul­tur­al envi­ron­ment more and more, and as my own role as a games colum­nist becomes more evi­dent, I become aware of my nec­es­sary sub­servience to my emo­tion­al and envi­ron­men­tal milieu, and there­fore less inclined to cre­ate works in ser­vice to such.

In a grasp­ing attempt at self-sufficiency in the face of total, nec­es­sary, inevitable, inim­itable, immutable anni­hi­la­tion, I join com­mu­ni­ties, then, just as quick­ly, break quar­ter with them in order to make it abun­dant­ly clear that I am an INDIVIDUAL (stress that ety­mol­o­gy there; I mean every minute of it), capa­ble of main­tain­ing my own self-efficacy in the face of death.

I know my own ten­den­cies. I don’t have the slight­est clue how to change them. I apol­o­gize to my read­ers, past, present, and future, and to my edi­tor (who deals with my hereto­fore unex­plained resis­tances so patient­ly).

Does all of this make sense to the lay­man? No, prob­a­bly not at all. And I am will­ing and ready to admit to the fact that I have a pletho­ra of undi­ag­nosed and hereto­fore unre­solved men­tal dis­tur­bances. I don’t know what to do about that. Don’t have the fog­gi­est clue.

But, I know this: gam­ing has in some way helped me over­come, and deal with, the over­whelm­ing, empir­i­cal (I might say numi­nal) facts of life. I have been whol­ly ded­i­cat­ed to the process of gam­ing as an escapist mech­a­nism, a psy­cho­log­i­cal bul­wark, and a con­stant friend and ally. For these rea­sons, I hate it, and love it at the same time, and feel guilty for hat­ing it. I feel as though it con­nects me to oth­ers, though for some unseen rea­son, can’t bring it into total rec­on­cil­i­a­tion with such. I want to be rid of it entire­ly, yet at the same time I feel as though it brings me clos­er to some resid­ual under­stand­ing of how oth­ers, and humans, and I oper­ate.

This may sound like grand­stand­ing and excuse-making, and per­haps it is. But, it’s how I feel. Sometimes, I just don’t play games, even though I’m a gamer. No, that’s not quite right. Sometimes I avoid videogames because I’m a gamer.

Make sense?

And, cer­tain other times, a well-crafted rec­om­men­da­tion from a dear friend can turn the whole thing on its head, and get me total­ly rein­vest­ed in the process of play­ing and think­ing about games. And writ­ing about them.

Now, if you’ll excuse me, I’m going to go fin­ish Dishonored.


Aaron Gotzon

About Aaron Gotzon

Aaron Gotzon was a contributor to the Ontological Geek from 2010-2013, and had more fun with it than Super Smash Bros. (most of the time) and the entire Halo series (all of the time). He can be still be found occasionally sharing Dungeons and Dragons memes on Twitter @AP_Gotzon.


One thought on “The Gamer Who Doesn’t Play Games

  • GreySpectrum

    Yup. I’m still try­ing to fig­ure out how much I want to devote myself to con­tribut­ing to some greater group effort and how much I want to cre­ate my own per­son­al world of sig­nif­i­cance. I still don’t know how much I play games to color my own under­stand­ing and how much I do it for the sake of find­ing out other peo­ple’s ideas and points of view — to be a part of their worlds. I still don’t know if I like your arti­cle because I want to know and be a part of a philo­soph­ic gamer cul­ture, and how much I like it because I want to con­trast and refine my own thoughts against an out­side world.

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