A couple a weeks ago, I resolved that my next article would be about a specific interpretation of Portal, to which I alluded in my last piece. I decided that it wouldn’t be fair, to the readership or to me, if I delved into such without first consuming Portal 2 in its entirety. I haven’t yet done so, not necessarily for lack of time to do such (my Facebook friends can attest to the fact that I’ve been spending a lot of time with New Vegas’ DLC). Nor has it been a problem of access: with just a little bit of planning and forethought, I could have had my Portal 2 experience all set up and ready to go on the PS3 a full month ago, and likely would have been finished by now.
But, I didn’t. Why? Am I retiring from gaming? Has it all been too stressful? Am I burnt out? Have the long nights and sleepy days finally caught up with me?
No, my problem is a frustrating one; but one common to churchgoers, political activists, and students of all stripes. I would venture a guess that pretty much everyone who’s ever been regarded as an official part of a community has encountered this dilemma at one point or another. Here I’m speaking of a defined identity (in this case, that of a “gamer”), and the resistance to such which is naturally implicit in the psychologies which are central to conscious creatures such as ourselves.
I’d like to refer again, as I have before, to Becker and Terror Management Theory. In his treatise on death-denial, he asserts that one of the strategies we humans use to come to terms with the conscious inevitability of death is to allow ourselves to become absorbed under the banner of a symbol. These symbols can be large (culture, religion), or small (local church, book club, volunteer group, swinger’s meetup, whatever). In attaching ourselves to these symbols, we are compelled to believe that the gestalt of the group, the larger idea, will (in at least a metaphorical sense) grant us immortality by virtue of our association with it and due contribution to such.
There’s a catch in this, though. In this age of near-universal connectedness, the seams of this method of anxiety coverage have started to show. We can look to other cultures, study them, can see how they operate. We now view cultures through a scientific lens and thereby (whether consciously or subconsciously) see the same universal mechanisms at play in our own. The catch of this all this is, not only is information more and more readily available to us, no matter the quality, as a species we’re getting smarter, and more able to accumulate and process such a barrage.
The issue is that, as we are able to connect to information, we’re able to see more and more of the Grand Scheme of Things; the biochemical rules by which human animals operate. And it ain’t pretty.
According to the preeminent theory of human behavior, (TMT) we spend our entire lives trying to make sense of the fact that one day, those lives will end inevitably. By associating ourselves with our cultural symbols, we can mitigate that fear; by subsuming our individualities into construct which are likely to last longer than the human lifespan, we can extend our intentional behaviors and affect future generations. In short, by investing in a group, we make that group our reality, and connect our identities to it, knowing that it will be able (at least in a metaphorical sense) to grant us power beyond death.
Power over mortality; we all strive for that.
Well, there’s a lot to be gleaned here, and no surprise. TMT has no end of personal reflections in store. I could talk about how games make us face the inevitability and hopelessness of finitude, how they help us escape our “heart-pumping, breath-gasping” bodies, as Becker puts it. But the Ontological Geek does a fine job at getting at the heart of this new emergent medium, and why we engage with it so totally.
The question I’m asking is: why am I resistant to that?
For the answer, I turn to Rank, who defined “artist” as one who rejects the assumed cultural lie, whose untrustworthiness is confirmed by Becker, Rank, Kierkegaard, Luther, and Epicurus before him, ad infinitum. Some of us just are not able to believe wholly in a culture, and so must create our own. We do this by painting, writing, acting, designing, and through counter-cultural activities like playing (and being passionate about) videogames).
But, as games enter the mainstream cultural environment more and more, and as my own role as a games columnist becomes more evident, I become aware of my necessary subservience to my emotional and environmental milieu, and therefore less inclined to create works in service to such.
In a grasping attempt at self-sufficiency in the face of total, necessary, inevitable, inimitable, immutable annihilation, I join communities, then, just as quickly, break quarter with them in order to make it abundantly clear that I am an INDIVIDUAL (stress that etymology there; I mean every minute of it), capable of maintaining my own self-efficacy in the face of death.
I know my own tendencies. I don’t have the slightest clue how to change them. I apologize to my readers, past, present, and future, and to my editor (who deals with my heretofore unexplained resistances so patiently).
Does all of this make sense to the layman? No, probably not at all. And I am willing and ready to admit to the fact that I have a plethora of undiagnosed and heretofore unresolved mental disturbances. I don’t know what to do about that. Don’t have the foggiest clue.
But, I know this: gaming has in some way helped me overcome, and deal with, the overwhelming, empirical (I might say numinal) facts of life. I have been wholly dedicated to the process of gaming as an escapist mechanism, a psychological bulwark, and a constant friend and ally. For these reasons, I hate it, and love it at the same time, and feel guilty for hating it. I feel as though it connects me to others, though for some unseen reason, can’t bring it into total reconciliation with such. I want to be rid of it entirely, yet at the same time I feel as though it brings me closer to some residual understanding of how others, and humans, and I operate.
This may sound like grandstanding and excuse-making, and perhaps it is. But, it’s how I feel. Sometimes, I just don’t play games, even though I’m a gamer. No, that’s not quite right. Sometimes I avoid videogames because I’m a gamer.
Make sense?
And, certain other times, a well-crafted recommendation from a dear friend can turn the whole thing on its head, and get me totally reinvested in the process of playing and thinking about games. And writing about them.
Now, if you’ll excuse me, I’m going to go finish Dishonored.
Yup. I’m still trying to figure out how much I want to devote myself to contributing to some greater group effort and how much I want to create my own personal world of significance. I still don’t know how much I play games to color my own understanding and how much I do it for the sake of finding out other people’s ideas and points of view — to be a part of their worlds. I still don’t know if I like your article because I want to know and be a part of a philosophic gamer culture, and how much I like it because I want to contrast and refine my own thoughts against an outside world.